21.07.2018

Work the Workshop

Schedule

Before the workshop
11.30 Welcome HDSA2018 by Juliette
11.45 Intervention by Selby
12.15 Lunch


The workshop
13.00 The Automatic Workshop
13.45 Phantasmatic Workshop Props

14.30 Coffee break

14.45 Workshop Simulation
15.15 Learning & Unlearning, presentation by Shailoh Phillips
15.30 Discussion


After the workshop
16.30 Moving to Fanfare (dinner on your own)
18.00 doors open
18.30 program starts


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ACT I = Non human

The Automated Workshop

Can a workshop be conducted ‘automatically’, that is, scripted in advance and executed without a human facilitator? The Automated Workshop is an experiment in developing rules, conditions, variables for a 'successful' workshop. Exercising the idea of a workshop being programmable, this experiment utilises technical concepts such as containers, wrapping, nesting, sequencing, if-then statements, debugging, as well as deliberate use of randomness and contingency. The premise of The Automated Workshop its applicability to a multiplicity of contexts.

* Pseudocode is an informal illustration of the operating principle of a computer program or other algorithm. It uses the structural conventions of a normal programming language, but is intended for human reading rather than machine reading. See also: https://en.wikipedia.org/wiki/Pseudocode

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Phantasmatic Workshop Props – Countering the sticky-note

During Workshop Props participants are invited to reimagine workshop props as mediators, agents and attendants of workshop situations. By questioning convenient means such as sticky-notes, markers, whiteboards, and also the projector, we will be speculating about material forms and their implication and how would they influence our imagination. The imaginary tools may be speculative or serve real functions. There will be materials available for prototyping. Prototypes can be also renderings or digital collages

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ACT II = humans automating the workshop

Exercise: The Workshop Simulation

As a group, we will go through all the motions of the workshop, but condensed to high speed. This is an experimental rapid prototyping method for workshopping. We would practice a 2 hour workshop by running through all the steps in only 2 minutes. A full day workshop would last about 8 minutes. The aim of this exercise is to get tangible feedback on the choreography, and experience how the composition of steps works. What is the balance between instruction and experimentation? If and how can people collaborate? It will hopefully also make people think about ways to arrange the space to invite optimal collaboration. It will possibly also generate some new ideas about how to tweak the design of the workshop.

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Notes

How to make a workshop work?

This workshop is geared towards sharing knowledge and expertise on what makes a workshop work — without it becoming a cookie cutter formula.

Who is this for?

artists, designers, hackers and technology people who would like to give a workshop. Now there are a lot of things going on under the title “workshop” that have some, but not all of the characteristics of a working workshop. When does a workshop work? When do the participants learn something new. When do they learn not only ‘about’ it, but are actively involved with it.

What level do we assume?

A mixed group, where some people have lots of experience giving workshops, most people have a little, some people have none at all, and everybody knows what it’s like to participate in a workshop.

What is NOT a workshop?

What is a workshop?

An inventory

THE WORKSHOP ITSELF: A partial list of building blocks

Resources

Pedagogy of The Oppressed, Paulo Freire

In short, Pedagogy of the Oppressed is education as a practice of freedom, which Freire contrasts with education as a practice of domination

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The Phantom of Liberty. Contemporary Art and the Pedagogical Paradox, Tone Hansen, Lars Bang Larsen (Eds.)

A publication that critically inquires the (im)possibilities of education within the fields of art and design. Can we teach art and design? What are pedagogical paradoxes and means of control within the neoliberal reality of art academies today?

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Contestations: Learning From Critical Experiments in Education, vd Putte, Ivision

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Art Education: A Glossary

‘Art Education: A Glossary’ is a compilation of texts, edited with the students participating in the theory programme that Tom van der Putte convened in 2013 at the Studio of Immediate Spaces at the Sandberg Institute in Amsterdam.

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Design Education: Learning, Teaching and Researching Through Design, Philippa Lyon

Design Pedagogy: Developments in Art and Design Education, Mike Tovey

Studio Teaching in Higher Education: Selected Design Cases, Elizabeth Boling, Richard A. Schwier, Colin M. Gray, Kennon M. Smith, Katy Campbell (2016)

The Routledge International Handbook of Learning, Peter Jarvis, Mary Watts

The Routledge International Handbook of Higher Education, Malcolm Tight, Ka Ho Mok, Jeroen Huisman, Christopher Morphew

The Future of Technology Education: Contemporary Issues in Technology Education, P John Williams, Alister Jones, Cathy Buntting (2014)

Situated Design Methods, Jesper Simonsen, Connie Svabo, Sara Malou Strandvad, Kristine Samson, Morten Hertzum, Ole Erik Hansen

Design Anthropology; Theory and Practice, Wendy Gunn, Ton Otto, Rachel Charlotte Smith (2013)

Design Studies: A Reader, Hazel Clark, David Brody

Contestational Design. Innovation for Political Activism, Tad Hirsch, (PhD diss.,) Massachusetts Institute of Technology, 2008.

Educating the Reflective Practitioner, Donald Schön (San Francisco, London: Jossey-Bass Publishers, 1988).

Critical Making, in Open Design Now, Matt Ratto, http://opendesignnow.org/index.html%3Fp=434.html.

Issue-oriented hackathons as material participation, James Lodator and Carl. Di Salvo (New Media & Society, 2016).

Designing engineers, � Louis Bucciarelli, (Cambridge, Mass.: MIT Press, 1994), pp. 2-12. in Design Studies A Reader, ed. Hazel Clark and David Brody (London, New York: Bloomsbury, 2009), p 81.

DasArts Feedback Method:

A Film About Feedback Documentary / 2013 / 55 min / 16:9 / English

A documentary featuring the innovating Feedback Method developed by DasArts in collaboration with the philosopher Karim Benammar. This unique method allows a whole new attitude toward professional group working through giving and receiving feedback on each other works in process, while expanding the edge boundaries of the process of learning.