- NDSM-plein 127
By Maxim Safioulline and Zhi-fang Li
In a world run by big data our subjective experiences often go unnoticed or unappreciated - by ourselves first and foremost. We want to look into the possibilities of embodying the intangible - to peek under the straightforward quantifiable actions and expressions into the murky waters of emotions and bodily reactions.
How do we as designers account for the unaccountable - the sensory perceptions, the way our brains and our minds respond to them and adapt to the challenging and unpredictable situations? We chose the media of non-competitive games and brain-computer interfaces to make the attempt to come to terms with these complexities and challenge the existing design methodologies.
We invite the participants to challenge their assumptions, re-examine their approaches and to attempt to take a different look at how they - their mind sand bodies - respond to new challenges. We hope that as a result they will come away with a new understanding of themselves and their design practice.
10:30 - Introduction. What we are doing today, run down of BCIs, what are non-competitive games, and exp journey maps.
11:00 - Overview of BCI technology, it’s potential for design and visual expression, demo of some basic brainwave data visualisation.
11:30 - Split into 4 groups. Groups play their first game.
12:00 - Continue first game.
12:30 - Lunch Break
1:30 - Groups rotate and play second game. Each group will play 2 games, one more hardcore/lots of rules to learn and one more causal
2:00 - Continue 2nd game. Wrap up playing 2nd game.
2:30 - Small intermission to share the journey maps and conversation on the experience. Start tutorials, demos and examples.
3:00 - Walkthrough the coding environment, library options, data available. Mini-challenge one - meaning-mapping of “attention” and “meditation” values.
3:30 - Mini-challenge two - visualizing wave ranges.
4:00 - Mini-challenge show and tell.
4:30 - End of day
- Note that this workshop is happening in parallel to another one, you will have to sign up!
Games by Zhi-fang
- Exp Journey Maps
- Kurt Vonnegut’s Misery and Ecstasy Graphs
- Jinsop Lee's Five Senses
- 4 Type of non-competitive games
- Bernard Herbert Suits, The Grasshopper: Games, Life and Utopia
- Roger Caillois, Man, Play and Games
- James P. Carse, Finite and Infinite Games
- Anthony Dunne and Fiona Raby, Speculative Everything: Design, Fiction, and Social Dreaming
Brain-Computer Interfaces by Maxim
- Existing projects
- Luciana Haill body of work
- Mariko Mori, Wave UFO
- Lisa Park, Eunoia, Eunoia II
- Lia Chavez, The Octave of Visible Light: A Meditation Nightclub